Loadouts / Guide

Best Rig for your playstyle in The Outlast Trials

The short answer

Stun is a practical starting choice for emergency escapes. Choose Heal for recovery, X-Ray for information, Blind or Barricade for planned space, and Jammer for utility.

PvE recommendations based on tool functions, with the 2026 Judas reworks considered. No universal best Rig or controlled speedrun ranking is claimed.

Start with the problem you need to solve

There is no single Rig that makes every Trial easy. A Rig that is useful when you are surprised is different from one that helps you search a room or carry an objective through a dangerous route.

Stun is a practical first pick if you need a quick escape window. Choose another Rig when your runs fail for a different reason. The recommendations below follow each tool’s function; they are not a measured ranking of completion times.

Your problem Rig to consider Why it fits What you must plan around
You get cornered during an interaction Stun A thrown device briefly interrupts enemies Use the opening to leave; cooldown and upgrades still matter
You can prepare a route before a chase Blind A placed mine creates a smoke window after an enemy triggers it Deployment takes time; some enemies ignore the smoke effect
You or your group keep losing health Heal Restores your health and nearby teammates’ health It is recovery, not a universal escape button; Detox is an upgrade
You do not know where nearby threats or useful objects are X-Ray Reveals information through walls and can highlight objectives with Recon Information is useful only if you change your route; not every special object is highlighted
You need to delay a pursuer at an opening Barricade Blocks supported doors and openings The opening must accept the placement; this does not bypass a required objective
Locks and electronic devices are slowing you down Jammer Hacks supported devices and padlocks It cannot open every objective gate; useful effects depend on upgrades

Solo and group choices

For solo learning, use Stun if your immediate problem is getting hit during an escape. Try Heal if attrition is ending your runs, or X-Ray if you need to understand the environment before you can route through it. No choice replaces learning the exit and nearby cover.

In a group, fill a missing function. If several teammates already have an interruption tool, healing or information can offer something different. A planned carry route can justify Blind or Barricade; objective utility can justify Jammer. Agree on when you will use the tool before assuming a teammate will protect the next interaction.

Purchase and upgrade costs

Speak to Noakes in the Sleep Room. The base Rig purchase costs 2 Vouchers and starts at level 1. Each upgrade costs 2 Vouchers, through level 8. That is 16 Vouchers in total for the base purchase and all seven upgrades, rather than 2 Vouchers for a fully upgraded Rig.

Check the named upgrade before relying on a specific effect. Examples include Stun’s trap-disarming upgrade, Heal’s Detox and Jammer’s Pacemaker. You can change your equipped Rig in the Sleep Room or the Shuttle before entering a Trial; purchased upgrades cannot be individually unequipped.

Why old tier lists can mislead

The March 24, 2026 Project Judas update reworked X-Ray and Barricade. X-Ray became toggleable and gained revised information and trap-related upgrades. Barricade gained multiple placements, refunds on removal and new upgrade behaviour. A ranking made before those changes describes a different set of tools.

Invasion also has separate interactions. A disruption that gives you room to escape a human Imposter is not equivalent to indefinitely stunning and killing one. Use the Invasion guide for that mode.

References

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