Begin in Studio 5
Enter from the Backstage area and collect a Portable Blacklight before heading upstairs to the control room. Check the Switchboard and its TVs. They identify the areas to search for this run; do not copy a code from another player’s recording.
The Switchboard uses three coloured sets of letter-and-number buttons: A–E with 01–05, F–J with 11–15, and K–O with 21–25. Record the actual clues you find rather than treating those button ranges as the answer.
Find the Studio 5 clues first
Look for the painter mannequins and scan the walls they have painted with the Blacklight. These mannequins wear black smocks and navy-blue caps. Paint cans and UV paint trails help you identify the intended search spot.
A visible decorative number is not automatically a code. Confirm it under the Blacklight and associate it with the area requested on the TVs.

Open the other areas
Power the Rechargeable Stations with batteries from the dispenser or the environment to open the routes out of Studio 5. Opening the studio lets Otto and Arora Kress enter, while other enemies patrol the wider environment.
Search only the areas listed by your control-room TVs. Possible areas include:
- Ground floor: Studio 3 and Studio 4.
- Upper areas: Service Area, Offices and Audiovisual Area.
- Rooftop.
Inside each requested area, find a painter mannequin and follow its UV splashes to the hidden clue. If you cannot find the last code, check the correct area, its paint trail and the count requested on the TV before searching a different part of the map.
Enter the codes and interrupt the broadcast
Return to the Switchboard with the clues from this run. Enter the corresponding connections. Confirming a wrong combination causes an electric shock to the player pressing the Confirmation Button, so compare your recorded clues before testing.
After the Switchboard accepts the correct connections, press the Button Switch in Studio 5’s control room to activate the sprinklers. The broadcast interruption completes that main objective; it does not remove the need to escape.
Evade the Twins and follow the exit objective. Use the exit console to call the Shuttle, wait for it and leave the Trial.
If a clue seems missing
Use Display Objective hints if enabled. They direct you to the painted mannequins and remind you to check the Studio 5 TVs for the search areas.
The July 21, 2026 hotfix fixed a missing code-location hint on a TV in this MK-Challenge. Advice written before that correction can describe a missing hint that has since been fixed. If your updated game still has an apparent problem, recheck the area and paint trail; do not invent a universal replacement code.